Archfiend Playtime
Trap Normal

Archfiend Playtime

  • Archetype:
  • Archfiend

  • View:
  • 621




Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
51± 8/ 100
Power Score
Intrinsic 47
Deck 53

Archfiend Playtime — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 53 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Archfiend Playtime is a normal Trap that Special Summons one Level 7 or lower Archfiend from hand or Deck, so its value is a single body with no card advantage and no interaction. Its 297-deck presence and 52 distinct archetype homes confirm it is a live, cheap slot that Archfiend decks can run, but that is frequency and does not make the card strong. The 3 recorded combos show an average power index of only 6.7 with no starter, searched or payoff role, so the score stays in the middle-low range. Its Archfiend-only target restriction and the set-then-activate timing are counted once, under accessibility and deckbuilding.

Axis scores

Axis Score Evidence
Accessibility 55 Runs in 297 of 297 sampled decks at 1.13 copies on average, but as a normal Trap it must be set before use and has no observed searched or starter role (observed).
Combo & Conversion 45 The text adds one Level 7 or lower Archfiend, and the 3 recorded combos average power index 6.7 with board sub-scores of 0 (observed).
Resource Economy 40 Special Summon from Deck is a +1 body with no card advantage, and each example board shows netCardAdvantage 0 (verified, observed).
Effect & Interaction 5 The card has no negate, removal or disruption clause (verified).
Material Utility 5 A Trap card is never Extra Deck material or a monster body, so it provides no material value (verified).
Resilience & Flexibility 45 Usable across 52 distinct archetype homes and the top partner Archfiend's Usurpation appears in 90.9% of its decks, but it is a set Trap that normal interaction can stop (observed, inferred).
Deck-Building Efficiency 65 A single slot at 1.13 average copies with no garnet or lock, though it needs Archfiend targets in the deck (verified, observed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 47, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, reliably included single slot in 297 decks
  • Live in Archfiend, Fiendsmith and Infernity homes alike
  • Strong partner Archfiend's Usurpation appears in 90.9% of decks

Weaknesses

  • No card advantage or negation; it is a single body Special Summon
  • Trap timing: it must be set before it can be activated
  • Restricted to Archfiend targets (Level 7 or lower)

Counters / choke points

  • Set-trap interaction (for example Ash Blossom & Joyous Spring is a hand-trap check on the same plan)
  • Floodgates named in the guide snippet (Shifter, Dimensional Fissure)

Best use

Single-body Special Summon from Deck inside an Archfiend line. Decks: Archfiend, Fiendsmith, Infernity. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Special Summon one Level 7 or lower Archfiend from hand or Deck, once per turn (card text); Card is a Trap with no negate, removal or material value (card text); Appears in 297 of 297 sampled decks at 1.13 average copies (deck stat)
  • Observed: Top partner Archfiend's Usurpation at 90.9% co-occurrence (deck stat); 3 combos average power index 6.7 with board sub-scores of 0 (combo stat); Inclusion across 7 usage-statistics archetypes (60–100%) (usage stat)
  • Inferred: Set-then-activate timing lowers accessibility compared with a Quick-Play or hand-based route; Restricted target pool limits flexibility across archetypes
  • Data gaps: no banlist token; assumed 3 copies (unlimited) combo sample is only 3 boards, so combo conversion is weakly supported no ruling or metagame data supplied top-card data is empty, so no ranking confirmation











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