Trap
NormalArchfiend Playtime
Archetype:
Archfiend
View:
621
Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.
Archfiend Playtime — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 53 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
Archfiend Playtime is a normal Trap that Special Summons one Level 7 or lower Archfiend from hand or Deck, so its value is a single body with no card advantage and no interaction. Its 297-deck presence and 52 distinct archetype homes confirm it is a live, cheap slot that Archfiend decks can run, but that is frequency and does not make the card strong. The 3 recorded combos show an average power index of only 6.7 with no starter, searched or payoff role, so the score stays in the middle-low range. Its Archfiend-only target restriction and the set-then-activate timing are counted once, under accessibility and deckbuilding.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Runs in 297 of 297 sampled decks at 1.13 copies on average, but as a normal Trap it must be set before use and has no observed searched or starter role (observed). |
| Combo & Conversion | 45 | The text adds one Level 7 or lower Archfiend, and the 3 recorded combos average power index 6.7 with board sub-scores of 0 (observed). |
| Resource Economy | 40 | Special Summon from Deck is a +1 body with no card advantage, and each example board shows netCardAdvantage 0 (verified, observed). |
| Effect & Interaction | 5 | The card has no negate, removal or disruption clause (verified). |
| Material Utility | 5 | A Trap card is never Extra Deck material or a monster body, so it provides no material value (verified). |
| Resilience & Flexibility | 45 | Usable across 52 distinct archetype homes and the top partner Archfiend's Usurpation appears in 90.9% of its decks, but it is a set Trap that normal interaction can stop (observed, inferred). |
| Deck-Building Efficiency | 65 | A single slot at 1.13 average copies with no garnet or lock, though it needs Archfiend targets in the deck (verified, observed). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 47, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, reliably included single slot in 297 decks
- Live in Archfiend, Fiendsmith and Infernity homes alike
- Strong partner Archfiend's Usurpation appears in 90.9% of decks
Weaknesses
- No card advantage or negation; it is a single body Special Summon
- Trap timing: it must be set before it can be activated
- Restricted to Archfiend targets (Level 7 or lower)
Counters / choke points
- Set-trap interaction (for example Ash Blossom & Joyous Spring is a hand-trap check on the same plan)
- Floodgates named in the guide snippet (Shifter, Dimensional Fissure)
Best use
Single-body Special Summon from Deck inside an Archfiend line. Decks: Archfiend, Fiendsmith, Infernity. Suggested copies: 1.
Evidence & gaps
- Verified: Text: Special Summon one Level 7 or lower Archfiend from hand or Deck, once per turn (card text); Card is a Trap with no negate, removal or material value (card text); Appears in 297 of 297 sampled decks at 1.13 average copies (deck stat)
- Observed: Top partner Archfiend's Usurpation at 90.9% co-occurrence (deck stat); 3 combos average power index 6.7 with board sub-scores of 0 (combo stat); Inclusion across 7 usage-statistics archetypes (60–100%) (usage stat)
- Inferred: Set-then-activate timing lowers accessibility compared with a Quick-Play or hand-based route; Restricted target pool limits flexibility across archetypes
- Data gaps: no banlist token; assumed 3 copies (unlimited) combo sample is only 3 boards, so combo conversion is weakly supported no ruling or metagame data supplied top-card data is empty, so no ranking confirmation






